Obsidian and BioWare veterans explain how retailers killed the isometric RPG: "Truly vibes-based forecasting"

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Genre veterans have explained how retail companies (Best Buy, Walmart, GameStop, and more) contributed to the death of isometric role-playing games. 

Obsidian Entertainment‘s Josh Sawyer – who also happens to be the director behind Fallout: New Vegas, Pentiment, and Pillar of Eternity – kicked off the discussion on social media, when he attributed the death isometric RPGs to the influence that retailers had on the games industry in the early 2000s. Essentially, Sawyer’s point is that retailers would create self-fulfilling prophecies and lower stocks for games in certain genres, thus leading to a lack of sales, rather than the reverse. 

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